Here's my weigh-in on the proper formula for calculating your expectation on reverse
middles:
(((1-f)*((.5*ovP)+(.5*unP)))-(f*fcost))/i
"f" is your chance of the total landing flat, expressed as a decimal.
"fcost" is how much landing flat will cost you.
"ovP" is your profit if the game goes over.
"unP" is your profit if the game goes under.
"i" is your total wager (both sides).
To plug Boomer’s example’s numbers into this, and assuming an 8% hit rate for even
numbered totals (12% would be better for odd numbered totals):
(((1-.08)*((.5*60)+(.5*56)))-(.08*644))/1144 = .0016 ROI
using a less conservative estimate of the hit rate, 6% (10% for odd numbers) = .01388
It’s not a pretty picture. 1% ROI might be plausible, but that would mean getting 5 dimes down a side to average $100 bucks a bet, and assumes no slippage and a zero stiff rate.
Of course, I’m just guessing what the hit rates are and with research you might come up
with a less conservative number, and you might also sometimes find better line
differences than in Boomer’s example.
middles:
(((1-f)*((.5*ovP)+(.5*unP)))-(f*fcost))/i
"f" is your chance of the total landing flat, expressed as a decimal.
"fcost" is how much landing flat will cost you.
"ovP" is your profit if the game goes over.
"unP" is your profit if the game goes under.
"i" is your total wager (both sides).
To plug Boomer’s example’s numbers into this, and assuming an 8% hit rate for even
numbered totals (12% would be better for odd numbered totals):
(((1-.08)*((.5*60)+(.5*56)))-(.08*644))/1144 = .0016 ROI
using a less conservative estimate of the hit rate, 6% (10% for odd numbers) = .01388
It’s not a pretty picture. 1% ROI might be plausible, but that would mean getting 5 dimes down a side to average $100 bucks a bet, and assumes no slippage and a zero stiff rate.
Of course, I’m just guessing what the hit rates are and with research you might come up
with a less conservative number, and you might also sometimes find better line
differences than in Boomer’s example.
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